Blender is a game engine that uses logic to create a game. The first steps are to set up the platform with the game logic window showing the sensors, the logic controls and actuators. The Blender Game platform is selected from the top as well as the game logic.
The next step is to add some physics to the game to ensure the it falls on a platform. To do this we added a platform and also enabled the motion in the character mode which allows the cube to act as player. I did this in the motion actuator and the jump aspect is enabled so that the player can show an up and down movement as well giving the character a 3D aspect.
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